HoratioCraw 13 years ago 4. This is The Boss. It's been a long time Snake. This is Raiden. Jack is dead. No need for the random quotes. They're not random. Sorry I stand corrected. Man it kills me that I cant call that frequency Chapter 7, that's all you need to say to a Valkyria fan, they'll know what you mean - Celestial Damnation.
This game is complete crap. Bad controls, bad aim, bad AI. More topics from this board Whoever thought VR missions for Snake needs to be done 4x Retinal scanner? Side Quest 1 Answer Where can I find suppressor? Side Quest 1 Answer How do you uprade your grip level? General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? SonofMetalGear 12 years ago 1 Seriously I just cant keep up and remember the ones that Raiden has in his scenario of the game.
Mazryonh 12 years ago 2 Writing them down on a piece of paper and then slipping the paper inside the DVD case behind the manual is what worked for me. Otacon: The Metal Gear that the tanker is transporting is being developed under Marine Corps jurisdiction.
But -- I've also heard a rumor that the Navy is working on its own Metal Gear. Otacon: I tried to hack some out, but security was too tight.
There's a lot of money being allocated -- that's for sure. But every one of my investigations takes me to one name, then hits a brick wall. The name is " The Patriots. Otacon: I wish I knew. I have no idea if this is an individual, or an organization, even. But once we expose the presence of this Marine Corps Metal Gear to the world, maybe that will shake the "Patriots" out of the tree.
This mission is partly about that too. Otacon: When the photos are in, we'll put them online and blow this whole thing wide open on the Web. Otacon: Probably. But it won't matter -- there'll be mirror sites spawning within minutes after those images go up.
We won't even have to ask; people will be grabbing the pictures. There's no way anyone can stop it. Information has a life of its own, and as long as it lasts, it'll keep existing -- even if it has to change its form or location. Otacon: Everyone's got some of that. And sometimes, it can pave the way for truth.
That's what I believe. Otacon: She 's not dead, is she? Otacon: Sleeping Beauty may have been awakened by Prince Charming's kiss, but you'd better not try it here. Snake: I'm with you. Besides, I've had enough of tomboys. Snake: I know. Maybe it's the last of his nine lives, or maybe his Maker decided to give him another chance Otacon: So that's the Ka Kasatka -- a multipurpose military helicopter built by Kamov, the Russian aerospace firm.
It adapts to a variety of missions: troop and weapons transport, MedEvac, target marking for attack choppers, even all-weather surveillance missions. It uses Fenestron-type tail rotors. That's what makes the distinct rotor sound that you picked up.
It is a Russian helicopter, but we can't be sure that the hijackers are Russian military. After all, Kamov did make a civilian version, the Ka, and there's also the Ka, the export model. To initiate this conversation, call Otacon while fighting Olga Gurlukovich. I don't like it. Otacon: And Liquid was planning to team up with that bunch at Shadow Moses. Snake: All he managed to do back then was to provide a toy or two.
Looks like he's had enough of sponsoring insurrections. Snake: History repeats itself. Metal Gear has enough strategic clout to upset the balance of military power overnight. He must be dreaming of Mother Russia's return to glory.
Otacon: Didn't she -- you know, look a little like Meryl? Otacon: That gun can take out the infrared sensors you just saw. The USP fires real bullets -- not the knockout rounds the M9 uses. You know that, right? The USP isn't equipped with a suppressor, either. If you fire it when there are enemies nearby, they'll probably hear it. Keep that in mind. Having the USP will make combat easier, but being undetected is still the best way to go.
Otacon: The Cypher's what it looks like -- a flying surveillance saucer. It's an unmanned aerial vehicle used for ground and ocean surveillance, and it also assists in communication. It can take off and land vertically, and uses a ducted airstream from its rotors and the surrounding shroud to fly.
The one you saw was the type used by the Army, if I recall. But I can't see the Army officially cooperating with a top-secret Marine Corps project Snake: No. Which means that there's someone besides us and the Russians that are interested in the new Metal Gear prototype Otacon: Cyphers can stay airborne for about three hours, so there should be an Integrated Mobile Ground Station controlling its flight pattern and output nearby -- it's got to be on land.
I'll bet you anything it's disguised as a regular truck or something, driving along riverside. Let me check it out. Snake: Good call. Otacon: Look at the TV over there. It's showing the hold. Snake: So that's Otacon: The new Metal Gear. Snake: Why are they broadcasting this? Otacon: They probably want to keep a record of this exercise -- and maybe give a little presentation? Snake: Presentation?
Otacon: That ship's been transmitting a live video feed via military satellite uplink for a while now. Snake: So there's some brass out there, smacking their lips over this little home movie. Otacon: I've been trying to pinpoint the receiving location, but I haven't had much luck. There's a heavy duty firewall in the way.
I'll try some more, though. Snake: Wherever it is, it must be a warm, dry office with hot coffee on tap.
Otacon: A far cry from that tanker, huh? That's what happens when the battlefield has a Revolution in Military Affairs. Otacon: The Marine Corps' defining character is that of an emergency response team in crisis situations.
But the Army's been steadily enlarging its own crisis response capabilities, building on the strength of their Medium Brigade. Analysis is that the Marine Corps sees this as an infringement on their own domain, and is more than a little alarmed. So it does make sense that the Marines are trying to compete with their own version of Metal Gear. Otacon: So the Commandant says the Navy is leaning on them, huh? I'm sure the Navy isn't happy about the new Metal Gear prototype being developed.
From what I can tell, the new model can make an approach, launch an attack, and execute takeoffs from the ocean without any support. If the weapon makes it past the testing stage, it could render aircraft carriers, battleships, even submarines obsolete. It's a matter of life or death for the Navy as an organization And if it's true that the Navy has its own Metal Gear in the works , that's another reason for them to get nervous.
It was conceptualized late last century as a defense network to detect and engage enemy ICBM's launched at the continental United States. But at the same time, it came under fire for contributing to nuclear proliferation. There was a lot of opposition from the international community, on the grounds that the program violated the Anti-Ballistic Missile Treaty. Russia and China were especially vocal in their criticism. Program deployment is a ways off, in any case.
The military hasn't been able to come up with a good technology to discriminate between actual targets and decoys. There are also other tech issues that have to be addressed. Otacon: Snake, you have an empty magazine in your hand. Why are you still carrying that around?
Otacon: Select the magazine and throw it using the Weapon button. The noise will draw enemy soldiers toward wherever the magazine lands. How strong you push the button determines how large a swing you take. Take aim using First Person View and try to land it where it will lure the enemy away.
Otacon: What you're wielding right now is a converted Beretta MF, designed to fire tranquilizer rounds. A direct hit will knock the target unconscious. Think of those rounds as tiny syringes. The impact of the round causes the mixing of two chemicals in the shell. The resulting gas compresses a tiny piston and injects the tranquilizer in the bullet's tip into the target's skin.
The tranquilizer's effects are felt at different times depending on where the bullet lands. A head or heart shot will take effect immediately, but a round that hits somewhere like feet or hands will take a while. Use the First Person View Attack for maximum accuracy. The gun is fitted with a suppressor, so there is no need to worry about alerting the enemy with the noise.
But since it is a tranquilizer gun, the M9 has its limitations. All it can do is knock the enemy unconscious. Otacon: Snake, that handgun of yours is a USP. The USP comes in a variety of calibers, from a 9 mm to a.
Yours is a 9 mm, with 15 rounds per magazine. It's also equipped with a flashlight for nighttime shooting. In the dark, select the USP and aim to turn on the light. Unlike the M9, the USP isn't suppressor-equipped. The gunshots may bring enemy reinforcements running, so be careful.
Otacon: Hey, you have a chaff grenade. You can use that to interfere with enemy radio communications The chaff grenade is a weapon that disperses aluminum foil or metal coated glass and plastic fibers to confuse the enemy radar. What you have is a portable application of the chaff- launchers built into fighter planes. When detonated, the grenade releases tiny chaff pieces as well as miniaturized active jammers using a small amount of explosives.
The grenade can't create full-scale chaff corridors or chaff clouds, but will form a Radar Cross Section area large enough for single-personnel use.
This weapon is for electronic interference only, though. It has no effect on enemy personnel. Otacon: The stun grenade in your equipment is for incapacitating enemies without killing them. Stun grenades are non-lethal weapons that knock out enemy personnel with an intense flash of light and a burst of sound.
Once the grenade is airborne, a timed detonator ejects an internal cartridge using a small amount of explosives. The cartridge then explodes, and releases a flash rated at over a million candlepower, with an accompanying bang of over decibels.
The combinations of the flash and the bang temporarily overwhelms human sensory perceptions. There are no projectiles released, so it can only knock out enemies, not wound them. Therefore, this conversation is inaccessible in the final version other than as dummied data. Otacon: Good, you have a pair of binoculars. You'll be able to use them to survey enemy territory from a distance. They come with a zoom function and auto-focus, and have all the durability of military equipment.
You won't have to worry about breakage with these. Otacon: So you've got rations now. These are military food supplies, and allow you to recover some LIFE with use.
If it is equipped in advance, the ration will automatically be used and LIFE will be regained when you receive damage. You can select it in the window and push the confirmation button to use the item on the spot. Rations were designed to be carried and eaten on the field. They're all about functionality and calories. They use a special freeze-drying methods developed by NROC. They're compact, portable, and last for weeks. Otacon: You've picked up gel bandages, I see. When you're bleeding, select the bandage as an equipment to stop the blood.
The bandage is a type of alginate dressing. It's a highly absorbent pad that gels blood and other fluids on contact. It releases calcium ions during absorption, hence the coagulating effect. Otacon: Snake, are you smoking?
You really should quit. First of all, it turns you into an instant target in the dark. As for what it means to your health, I won't even go there. Remember what Naomi said about lung cancer rates? Everyone knows that it's a dangerous substance. Otacon: Well, you can screw up your own body if you like, but think about other people, okay? Otacon: You have Pentazemin in your inventory. If you need to take some, select it in the Item Window and push the Enter button.
Pentazemin is a mild tranquilizer used to treat clinical depression, obsessive-compulsive behavior, and anxiety. It belongs to the benzodiazepinate family, and along with its antidepressant and anti-anxiety qualities, it suppresses convulsions.
Take it when you have a tough shot ahead with the sniper rifle and you need to minimize shakiness. But I guess you don't have one of those yet. Otacon: Drugs are mostly about placebo effect. If you believe it's effective, it is. You're more naive than I thought.
Otacon: Using the old cardboard box trick, huh? Looks good on you, Snake. Camouflage is the best way to slip past enemy surveillance. But cardboard is just paper when it comes down to it. It won't withstand any serious assault for long. Don't rely on the trick too many times, either. And I recommend you keep it dry. Otacon: It's an anti-personnel frag grenade -- throw it at the enemy and the blast and fragments will take the enemy out. Watch out -- pushing the Weapon button will pull out the pin.
Release the Weapon button to toss it. The throwing distance depends on how hard you push the Weapon button. After pulling the pin, you'll have five seconds until the grenade explodes. Get familiar with changing the timing and throwing distance of the grenade before it goes off. Otacon: You have the Thermal Goggles equipped huh? They provide night vision by using variances in heat distribution to create an image. It uses a two dimensional solid state projection system to create high-res images at sixty fps in real-time.
By using the Thermal Goggles, you can take a look at the enemy's neck to see if they have dog tags or not. Otacon: You're using the Anti-personnel Sensor, I see. It measures the electromagnetic fields and heartbeat of life forms and converts the data into vibrations. If an enemy draws near, it will vibrate.
The stronger the vibration, the closer the enemy is. But, remember, when using the Anti-personnel Sensor, you'll only be able to feel the vibrations coming from the sensor. Otacon: I'll explain how to use the camera. That digital camera you have was specially made to take pictures of the prototype Metal Gear. When a picture is taken, the screen data is first stored in the camera's internal memory. Then it's automatically processed through various algorithms to protect against tampering.
Each picture is electronically stamped and distinctively encrypted. So, in the off chance that someone alters the data during transmission, we'll know immediately. Oh -- there's a limit to the internal memory's capacity. If the memory becomes full, overwrite the pictures you don't need anymore. When you're ready to take a shot, use the L1 and R1 buttons to scroll left or right among the picture previews at the bottom of the screen.
Send the pictures to me when you're done. Otacon: That must be the crew lounge. The tanker's crewmen would relax here when they're off-shift. There's a lot of stuff there. Make sure you don't move it around too much. Someone may notice that it's been tampered with. Leave no traces -- that's common sense when infiltrating a target, right? Otacon: That must be the mess hall. It's pretty small considering the size of the ship I guess modern tankers are so automated that you only need a crew of about twenty.
Otacon: There's a lot of things there, but make sure you don't disturb anything and leave traces. The enemy might notice. Otacon: Snake, that's the pantry -- where they keep the food supplies. Hm, lots of cardboard boxes. You could probably use one to blend in and avoid being discovered. Otacon: This is the bridge -- but it's not just a place where you steer the ship. In a modern tanker, navigational, engine control, communication and all the other major operational functions are consolidated in the bridge.
The ship is auto-piloted via a global positioning satellite system. This is a precision instrument we're talking about here, so it's probably best to leave it alone. Otacon: The plastic explosive is probably Semtex. It was developed in the former Czechoslovakia. As easy to use as C4, and just as powerful. The composition is a mix of RDX and PETN, with a detonation velocity of over 26, feet per second, with temperatures reaching up to degrees Fahrenheit.
It was probably the explosive used in the Pan Am bombing over Lockerbie in Snake: If this much Semtex goes off at the same time, the tanker will disappear in two seconds flat. Otacon: I see a lifeboat. That's a fully enclosed, fire-resistant model, equipped with its own oxygen pump. Those have a water-based cooling system and self-contained air supply on board. This means that even if the boat is sealed, there would still be air available for the crew and engine operation.
It automatically rights itself if it's overturned, and can withstand contact with fire for a significant period of time. But you won't be able to use that lifeboat. It's too noticeable, for one thing, and it just doesn't have the kind of speed we need. Otacon: That's the engine room. You can see the tanker's engine in the middle there.
The engine noise is pretty loud, but that means the enemy's hearing will be hampered too. Otacon: Snake, the engine room is full of solid structures -- you could probably use them to get away when the enemy is chasing you.
Otacon: The reason the ship's drive section is in the aft area is so that more oil tanks can be fitted into the middle part. A shortened propeller axle is another benefit. The simplification of the drive structure means a greater emphasis can be placed on hull strength. Otacon: Snake, that workstation is the transfer point between the tanker's intranet and the outside world.
Use it to send those pictures over. All you have to do is face the computer and push the Action button, and the photos will be sent. Hope you took a good one! Otacon: That workstation is hooked up to the greater military network; the speech in the holds is being relayed out through that machine. We'll be making use of it too. I managed to get in through an Army IC router in Ohio.
All I had to do from there was use the Link to remotely install a few drivers and an application onto that workstation. So your camera can talk to their computer now. Hey, even military networks use products based on commercial technology. Nothing too unfamiliar there. Besides, I cut myself a back door when I still had access.
I had a lot of access privileges while we were developing REX. Hey, are you listening? Otacon: Really? Anyway, the program will compress, encrypt and packetize the photo's image data. Get it? It's the standard Tactical Digital Information Link message format, and the packets will be sent out cloaked by their own speech broadcast. Aside from its usual role in contacting support staff in Portable Ops Plus , a radio is also used as the icon for the Fulton item, which was presumably to be used to call in a recovery.
While the Codec appears in the Metal Gear Acid games, it is not accessible, nor interactive, during gameplay, and is only used by the characters during cutscenes. In addition, the player can now not only fast forward conversations a feature added in MGS2 but can skip them entirely. The player can also resume the conversation at any time during a fast forward. However, it should be noted that the 3D layout for communicating with the characters is only reserved for Otacon, Roy Campbell, and Rosemary.
MGS4 does not allow the player to save their progress via Codec contacts, as saving is instead relegated to the pause menu. The ability to see contacts is also justified in-universe by the presence of a video screen on the Metal Gear Mk. The game Metal Gear Online also had the Codec operate in a similar manner. In addition headsets that are unlockable via the Reward Zone which are based on the headsets used by Pieuvre Armement and Praying Mantis allow the player to access the Codec.
Cutscene or otherwise plot-important Codec calls appear in front of Raiden while he walks automatically in the form of the holoscreen, while optional Codec calls will appear in a similar manner to previous games by being selectable from the main menu and then calling the person. Similar to in MGS4 , the ability to see contacts when calling them is justified in-universe, in this case by the usage of Augmented Reality. MGR is the first game since MGS3 to have a radio contact assigned to save the player's progress in this case, Courtney Collins , and to have basic bio data for each contact when spoken with.
Unlike previous games, MGR does not actually have frequencies for the contacts, with the player instead simply selecting the them by name a feature earlier used in the non-canon Snake's Revenge. The player cannot access the Codec during the prologue, which is only available from Chapter R, with Codec calls being supplied automatically in real-time, and even then, only from Boris Popov.
After defeating various bosses specifically, LQi , Mistral , Monsoon , and Sundowner , they will contact Raiden posthumously via the Codec immediately afterwards for one final transmission. In the PC version for MGR , the calls can be replayed on a special menu called "Codecs" on the main menu once they are unlocked in-game. In Peace Walker PW , the radio system referred to in-game by Naked Snake as a radio with a circuit to reverse the audio phase was completely revamped: For instance, during the prologue, the radio can only be accessed during certain points of the mission, and thus cannot be freely used until the beginning of Chapter 1.
Even then, the radio, identified as the "Codec" in the menu, will alter frequencies between each chapter or in the case of Chapter 1 and Chapter 5, between two events , and the player will also select the radio by menu or access it by pressing the select button if it is currently assigned to the radio.
In addition, because of these new features, the player cannot actually select who to contact, as the calls will be random, and in addition, the calls themselves are very short. In the same game, after completing some missions, there are also post-mission codec calls where Naked Snake communicates with one of the main characters.
Some are replayable, such as the post-mission codec calls at the end of most of the Main Ops missions. Others, however, are one time only.
In Metal Gear Solid V: Ground Zeroes , the player, by pressing the shoulder button, can only contact Kazuhira Miller for some background details on whatever is sighted in first person view. In addition, like Peace Walker before it, detailed conversations in Ground Zeroes will be accessed via cassette tapes that are collectible throughout the game instead of via radio contacts. The Phantom Pain is also implied to have this as well, with Kojima saying this method was more impactful due to the player piecing together the story.
Concept art for the Parasite Unit in The Phantom Pain depicted a Camo soldier with a headset, implying that the Skulls were originally going to speak. If the player managed to access two radio conversations simultaneously eg, getting a call from Miller about retrieving soldiers and completing an FOB , the caller will make a grunt before making the latter call.
Dummied content for The Phantom Pain also indicated that it would have had Codec screens similar to that in Peace Walker. There was originally going to be news reports on the radio in Venom Snake's ward in the beginning of the game. In particular, besides coverage of the crash caused by the Third Child, it would have mentioned a provisional government building being opened on December 7, Cherneko being nominated Secretary General of the Soviet Union to replace Andropov, reports about the New York stock trade, comments about SDI and Ronald Reagan's involvement in it, and the Soviet Boycott of the olympics.
However, the player cannot actually call their contacts, as they are made automatically. The radio screen interface in the games exists primarily to provide interesting visuals to accompany extended dialogue sequences. In most games, no characters possess any visual display monitors, although there are several occasions in the series when visual communication is implied.
Prior to revealing his true identity via the Codec, he physically removes the eyeware in his animated portrait displayed in the game. There are also occasions when characters can hear Snake's received calls, despite his use of a cochlear implant, either to highlight gameplay hints, or for comedic purposes.
On the Japanese Metal Gear Solid: Integral website, the English language picture biographies for Naomi Hunter and Nastasha Romanenko claim that they provide support to Snake via "vidcom," while the accompanying Japanese texts make no mention of this. In MGS3 , Para-Medic mentions that, "50 years from [the Virtuous Mission]," radios would be developed that allow the user to see who is being contacted, in an optional radio conversation.
II, and later, the Mk. Only users speaking through a camera, i. Otacon, Campbell, and Rose, are shown in the Codec screen, whereas all other users are represented by some associated symbol; prior to obtaining the Mk. II in the game, the latter is also true for Otacon.
In the Raymond Benson novelization for Metal Gear Solid , Snake's Codec features a camera that can be used to submit photos to his support team, and a wrist-mounted screen for video communication. The Codec also appears in Super Smash Bros. Brawl , but can only be accessed by Snake while fighting on Shadow Moses.
To initiate the Codec, the player must press the taunt button for a split-second. Brawl appearance. Aside from these uses, two of his victory poses has Snake calling in the Codec, either calling Roy Campbell to tell him his mission had been accomplished, or otherwise identifying himself and saying he's done. Palutena's Guidance itself referenced a gameplay element from Kid Icarus: Uprising , which was similar in overall nature to the Codec conversations in Metal Gear Solid.
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