Here we are in early with a new website design partially implemented, the forums have been updated and are now usable on mobile phones and other devices. Over the coming days and probably weeks I'll be digging through all the downloads I have and uploading them. Okay this process might actually take months! When I have some free time I'd like to do a Lets Play of Hidden and Dangerous with TechGremlin - he's a new admin around here by the way, our website server master and general tech trouble shooter.
Okay so I finally went through the Community Site Links and removed all the old dead links. It's been a while since I last posted an update. We should hopefully have some new plugins for later versions of 3d Max.
Few other things happening There has to be one WW2 game announced this year! Okay, what's been happening? The boards are currently under attack by bots. The server is slow. But don't worry I will be switching hosts and changing the forum software again. Those oldies would remember the forums used to be on phpBB2.
Wow, that makes me feel old. This places more data on your faster hard disk and reduces the number of times the slower CD drive must be accessed during gameplay. This menu appears after the short opening animation and allows you to choose whether to start a game, set options, etc.
Select any item by placing the mouse cursor on it it will enlarge and either left-clicking or pressing ENTER. The next time the game is started, all available profiles are displayed. To delete any stored profile, select it and press the DEL key. Warning: deleted profiles cannot be restored. NOTE — Profiles are updated at the end of each mission.
Scores for all completed missions are also stored in the profile and affect all subsequent missions. Just as in real life, each mission must be completed before the next can be started; and all the missions in a given campaign must be completed before moving on to the next.
Campaigns that are not yet available are shown in black and white. The story line runs through all missions within one campaign. A display with all necessary information appears.
When playing the first mission of a new campaign, you need to choose the soldiers for your team. Pictures of available soldiers appear near the left border of the screen; buttons above and below them allow you to scroll through the list of soldiers. You may choose up to 8 soldiers for each campaign; their pictures will appear along the top of the screen. Choose a soldier by left-clicking on his name. His photo, a short bio, and a window detailing his skills will appear in the middle of the screen.
He is then added to the list of chosen soldiers. Continue until you have completed your team; you may take fewer than eight soldiers if desired. The computer will choose 8 soldiers at random. To carry out a mission, you need to select the weapons and equipment the soldiers carry into action. Choose suitable weapons by scrolling the column on the left-hand side. At the beginning of the game, only Allied weapons are available, but as campaigns progress, you can capture enemy weapons and equipment as well.
By the last campaign, you should have collected quite an arsenal! Data about the weapons is displayed in a smaller window in the middle of the screen. The figures under each weapon show the number of weapons and quantity of ammo carried.
Remember, though, that weapons and ammo are heavy—your men can carry only a limited quantity of each. The progress indicator under the larger window shows the load they are carrying in percent of the total possible.
The computer will choose an optimum selection of weapons and ammunition. Naturally, you can modify the list according to your needs. You will get all the necessary information concerning the mission via a written and audio briefing, taking place over a 3D map of the area.
Important points are in red. The order and methods of tackling each task are entirely up to you. This is the menu you will work with most often. Remember, though, that if you lose a man during the course of a mission, you cannot replace him until you have completed the entire campaign. On the other hand, if you capture any enemy weapons, you may use them in subsequent missions. Soldiers that you have chosen for a campaign appear at the top of the screen. Choose other soldiers in a similar fashion.
You may choose fewer than four soldiers if you wish. The next step is to equip your soldiers. The weapons available to your unit are shown in the large middle window. Just as in the previous menu, you can transfer, add or delete weapons as required. Remember that there are limits to how much anyone can carry; the percentage of what a soldier can carry is displayed on an indicator at the bottom right corner of the screen. This is displayed after completing a mission. You will be given the result of your mission, the quantity of ammo used, and your losses.
If the mission was a success, the next mission will become available to you. If you have finished the last mission in the campaign, the next campaign will become accessible. Network play parameters must be set up before a network game can be started. Choose the type of connection desired: direct cable between two machines , modem, or network.
This type of connection allows only two players. Select the type of modem used, then enter the telephone number to be dialed; if you leave the DATA column blank, your modem will wait for a call from the other player. This connection uses a direct serial cable between two computers and supports only two players. A Microsoft Windows inset screen will appear to allow you to set communications parameters, which must be identical for both computers. This connection allows up to four players to participate over a LAN.
It is not necessary to set parameters. This connection type allows up to four players to participate via the Internet. If no connection parameters are entered, it will also work on a LAN. For Internet play, input the IP address and port number. Parameter selection may be necessary for some types; others may operate without parameter selection. Once the client computer s have connected with the host, the game can begin.
Major elements of gameplay are controlled from the HOST computer. These include selection of the campaign and mission to be played, as well as selection of team members and equipment weapons and ammo. While only the host computer can make mission and equipment selections, the selection menus are displayed on all computers connected. Therefore, selection of characters and equipment should be discussed among all players before the HOST player makes the choices.
Once a network game has started, the host computer will assign a soldier to each connected player. You can change among soldiers the same way as in a sin- gle-player game, but each character can only be controlled by one player at any time. If there are fewer than four human players, the host computer will control one or more characters.
You can switch into any of these characters any time you wish. If you need to take a break from the game, you can SAVE it at any time. If you choose Resume you will return to the game without saving it. Choosing Save will save the current status of the game. To load a saved game, go to the Mission selection menu. To play, simply click Load for the mission you want to return to. Note that both single-player and network games can be saved. However, a network game can only be saved to the HOST computer.
These screens allow you to set controls, sound levels, and graphics parameters. The original key will be replaced by a blinking exclamation point. Press the new key to which you want to assign the selected function. There are more key assignments than will fit on one screen; scroll up and down as required to see the entire list. At the beginning of the game you have 40 men at your disposal. Gives info about the accuracy of his shooting.
This would be an ideal soldier to use as a sniper. Gives info about the speed of his reactions. This characteristic is not apparent when you control the soldier directly. Soldiers with greater stealth are harder to see and hear, and therefore have a better chance of moving undetected behind enemy lines. This parameter determines the amount of equipment and weapons that the soldier is able to carry. The higher the value, the more he can carry. This parameter determines what injuries the soldier can endure.
The higher the value, the more hits he can survive. You are allowed to select 8 soldiers for a campaign. A good marksman will definitely be very useful, because in most missions a sniper represents your best weapon.
Really good snipers are rare in the game; if you lose one in a mission, it will probably be best to replay the mission. Soldiers with an average shooting ability are suitable for providing cover, and are very effective when equipped with an automatic weapon. Soldiers able to carry heavy loads are useful as carriers of light machine guns and bazookas. The importance of being able to react quickly will become apparent once you send the soldier against the enemy.
When choosing a soldier, bear in mind that if you lose one of your soldiers, he is lost for the duration of the campaign. The missions become more difficult and demanding as the game progresses, so you should try to save the best and most capable soldiers for the final stages of the game. Let us remind you again that once you lose a soldier, he is lost forever! There are many types of weapons and equipment available in this game, each of them suitable for a different purpose.
It is, however, possible to divide them into several categories:. Equipped with a variable magnification telescopic sight. In the hands of an experienced sniper, this is a superior weapon. An ideal basic weapon. Effective against groups of enemies and in interiors such as inside buildings. Can go through a lot of ammunition in a short time unless carefully used. Not particularly accurate at long range.
The best weapon to be used when you are outnumbered. Can only be fired from prone position, and requires a great deal of ammunition. This weapon can be devastating, especially against a high concentration of enemy armor. It is the only weapon with which an individual soldier can destroy a tank. Its main disadvantage is the heavy weight of both the weapon and its ammunition. In addition, its backblast requires that it be fired only from a standing or kneeling position not prone.
There are two types of hand grenades used in this game. Timed hand grenades explode 6 seconds after being thrown and are ideal for clearing interiors. Contact hand grenades explode on impact and are, therefore, more suitable for fighting in open terrain. Mines are automatically armed as soon as they are placed.
Anti-tank mines reliably eliminate tanks and any other vehicles. Suitable as a stand-by weapon, in case your soldier finds himself without any rifle or submachine gun ammunition. Limited range and accuracy. May not kill an enemy immediately except with a head shot. If you manage to creep up close enough to an enemy soldier, you can save some ammunition Illuminates surroundings to let you see the enemy nearly as well as in daylight. Unfortunately, he can see you just as well. However, anyone may slip up and reveal himself.
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